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WIP Korea NAvy campaign
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4H_Ccrashh
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Post Post subject: WIP Korea NAvy campaign
Posted: Mon Jan 31, 2011 04:15 PM
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After much learing to use mods I have been working on my US Navy Korean War campaign..

It will run on the Ultrapack 4.09m.

Putting the finishing touches on the skin for my plane guard helicopter.


The air group aboard USS Boxer.



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4H_Ccrashh
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Post Post subject: Re: WIP Korea NAvy campaign
Posted: Fri Feb 04, 2011 01:38 AM
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An example of the printable mission briefs.




Some folks have posted some F4U-4's and 5's anfd 5N's.

I'm reviewing them and if I can swing it I will replace the current stock F4U-1D with the four bladed Korean models of the Corsair.



Last edited by 4H_Ccrashh on Fri Feb 04, 2011 01:42 AM; edited 1 times in total
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jt189
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Post Post subject:
Posted: Fri Feb 04, 2011 12:10 PM
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Like the screen shots which makes this campaign a must have. Thanks

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4H_Ccrashh
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Post Post subject:
Posted: Wed Feb 23, 2011 05:41 PM
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I have been working on this campaign for almost a year. Ever since the Panther first came out as a mod. I would get so far then something else would pop up , then more planes became available. Then 4.09m and the new Ultrapack.. Some mods no longer worked with others.

I was excited to get the -4 and -5 Corsair, but then found some problems.. Which forced me to remove them and go back to the stock Corsairs.

When I found the Skyraider I was pumped!!

But making skins for it is not your standard job. The Fuselage is a good old standard BMP.. The wings are from an F-84 template, which I didn't have.
Just recently, Checkyersix over at SAS came to the rescue and sent me his F-84 template. He saved the project. I couldn't find and the horizontal stab template, it comes from something I have no idea what,, so I made a template for that based on the stock tail TGA files located in the planes 3DO folder.. The wings and tail (horizontal Stab) are not BMP files. They are 4 .TGA files each, of different sizes that are kept in the 3DO folder. That was a little confusing but CheckyerSix solved that with a great readme file that came with the plane.


So it has all come together. Finished my first skin yesterday.. But spent most of this morning touching up the anti glare to get it to line up better .

So the Skyraider is back!! Haven't found any problems yet.. Fingers Crossed!!





Last edited by 4H_Ccrashh on Wed Feb 23, 2011 05:49 PM; edited 6 time in total
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Checkyersix
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Post Post subject:
Posted: Thu Mar 03, 2011 12:00 PM
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FYI, the tail is from the Ju-88 Wink

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4H_Ccrashh
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Post Post subject:
Posted: Sun May 29, 2011 02:01 PM
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Unfortunately this campaign died a horrible death.

It was completed and tested.

I was waiting for the release of UP3.0 to check compatability. All of the stuff I used in UP 2.01 is there (or most of it) but objects are renumbered, or listed in groups that no longer exist. Ship onces listed in a "ship pack" have been moved to the "ships list". Makes sense. They streamlined the system for ease of navigation for mission building.

All of the planes that I once had on deck to take off now spawn in the water. Even if I re-set them to "take off" they still spawn in the water. Planes that are airstarts are also spawing in the water. The only fix is to reload a blank map and start all over.

I tried making a mission with a blank map and cutting and pasting the info from the old mission file to the new.

No Joy.

I started this project a long time ago when the panther was first released as a mod. Through a series of patches and updates I have tried to keep up. UP 3.0 is much better than any previous. Easier to use and much more inclusive.

I love it.

But I don't have the patience to rebuild an entire campaign from scratch. Sorry guys.


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krtko
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Post Post subject:
Posted: Sun May 29, 2011 02:42 PM
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What about adapt this campaign for Histomod? Histomod is based on old UP2.01

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VMF/214_Gunfighter
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Post Post subject:
Posted: Sun May 29, 2011 06:04 PM
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What does the Skyraider run on? There has to be some way to fix stuff??

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