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Make autopilot circle a given area on the map
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corkscrew
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Post Post subject: Make autopilot circle a given area on the map
Posted: Sun Jan 02, 2011 10:05 AM
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Is it actually possible to merge waypoints in order to create a looping path
along which You can have your plane circle a given area on the map via autpilot? I would like to create a training parcours for bombing, on which I could basicly stay put at the bombardiers position and play with the bombsight while autopilot would be engaged only briefly in order to orient me towards my next target after any given bombrun, thereby circling a number targets on the map over and over again. This I would use in conjunction with unlimited ammo turned on, in order to make for an
arbitrarily long training session.


Last edited by corkscrew on Sun Jan 02, 2011 10:17 AM; edited 4 time in total
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9./JG54_EZ
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Post Post subject:
Posted: Sun Jan 02, 2011 10:42 AM
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There isn't a way to actually create a non-ending loop. ..But to assign three waypoints to three targets, ten times (or so) wouldn't be difficult or time consuming.

Easier yet, would be to just throw a couple clusters of targets along the path of two waypoints.


Last edited by 9./JG54_EZ on Sun Jan 02, 2011 10:43 AM; edited 1 times in total
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corkscrew
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Post Post subject:
Posted: Sun Jan 02, 2011 12:16 PM
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>There isn't a way to actually create a non-ending loop
I see.

>Easier yet, would be to just throw a couple clusters of targets along the path of two waypoints
I'll probably go with that one. Just having a really long path between to waypoints, spanning more or less the whole map and with all my targets on it. Then I only have to turn about 180° at both ends and can go back and forth, without the need to re-orient the plane to frequently.
Thanks for answering me in the midle of the night;-)


Last edited by corkscrew on Sun Jan 02, 2011 12:24 PM; edited 4 time in total
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wheelsup_cavu
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Post Post subject:
Posted: Sun Jan 02, 2011 02:58 PM
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JG26_EZ wrote:
There isn't a way to actually create a non-ending loop. ..But to assign three waypoints to three targets, ten times (or so) wouldn't be difficult or time consuming.

Easier yet, would be to just throw a couple clusters of targets along the path of two waypoints.

Good grief, that was too easy. Laughing
I've been wracking my brain trying to think up an easy way to do what he wanted.

Great tip EZ.


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Kurfurst
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Post Post subject:
Posted: Sun Jan 02, 2011 08:02 PM
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Or, you just send a waypoint to where you want the plane to circle, once it reaches the end, the AI has no further instruction, so will just circle at the waypoint all day.

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corkscrew
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Post Post subject:
Posted: Mon Jan 03, 2011 05:08 AM
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@Kurfurst: O.k. , but is there any way to predict or configure the size and shape of the path, the plane will be circling along in such a case?
After all I wan't the autopilot to roughly line me up for my next bombrun, so
that all that would be left to do was to switch from Autopilot to levelstab and do the remeining corrections via trimming ( looking through the bombsight ) ...


Last edited by corkscrew on Mon Jan 03, 2011 05:11 AM; edited 1 times in total
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9./JG54_EZ
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Post Post subject:
Posted: Mon Jan 03, 2011 08:09 AM
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Too tight a circle for what you're looking for I would think.
You want level flight and a bit of distance to target..

But to answer your question
There's no plotted way to see where your bomber will go if it's circling the waypoint, but you could go fly the mission first, see where it goes and place your targets accordingly. Sounds like it would be more work than it's worth.

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corkscrew
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Post Post subject:
Posted: Mon Jan 03, 2011 11:19 AM
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>Too tight a circle for what you're looking for I would think
Yes probably, although for some other stuff that might be a good setup.

>There's no plotted way to see where your bomber will go if it's circling the waypoint
O.k.

>but you could go fly the mission first, see where it goes and place your targets accordingly. Sounds >like it would be more work than it's worth.
Hm yeah, sounds like a little bit of a hasle. In addition maybe it's dependent on plane, speed, altitude and what not but anyway, thank's
for answering my questions. Perhaps I'll stil fiddle with that at a later point in time. Also maybe that could be a feature to add to SOW, I mean the ability too loop over certain waypoints and either exit after a configurable number of iterations or exit via a hotkey command, perhaps being able to have several such loops on the map in different places etc, etc. Then again, who knows if enough people would find such a feature usefull at all.


Last edited by corkscrew on Mon Jan 03, 2011 12:02 PM; edited 12 time in total
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9./JG54_EZ
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Post Post subject:
Posted: Mon Jan 03, 2011 01:05 PM
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Or.. you could incorporate both ideas...

You could do the straight line approach I mentioned, and then have the last waypoint be the circling waypoint that Kurfurst mentioned, with a massive amount of targets, to make the circle a bit easier to "lock on". This all depending on if you have any beers left in the fridge by the time you get to the continuous loop Wink

Here's a pic to better explain..
Just a very simplified version of what could be made. And of course that last waypoint would have to have the objects circling it modified, depending on the route auto-pilot put you on.



Have Fun.


Last edited by 9./JG54_EZ on Mon Jan 03, 2011 01:07 PM; edited 1 times in total
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corkscrew
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Post Post subject:
Posted: Tue Jan 04, 2011 05:59 AM
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>And of course that last waypoint would have to have the objects circling it modified, depending on the route auto-pilot put >you on
You mean, those objects distance to the last waypoint would have to be
adjusted?
Well, at least right of the bat the circling around last waypoint scenario seems perfect for AC-130 style ground attack per mashine gun fire directed at
targets located more or less in the center of that circle with planes like
b25, he111 and such;-)


Last edited by corkscrew on Tue Jan 04, 2011 06:05 AM; edited 5 time in total
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9./JG54_EZ
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Post Post subject:
Posted: Tue Jan 04, 2011 10:11 AM
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Yes, they would have to be adjusted according to the size of the circle the plane flies in.

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corkscrew
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Post Post subject:
Posted: Tue Jan 04, 2011 11:49 AM
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O.k. I just wanted to make shure you did not refer to some other functionality in FMB. Thank's.


Last edited by corkscrew on Tue Jan 04, 2011 12:07 PM; edited 2 time in total
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