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Moving Dogfight Pack
Tips and general discussion on mission building
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The following users give thanks for this topic talmeeno - Tue Jun 15, 2010 06:38 PM
Ojisan_bart
Team Italia

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Posts: 220
Location: Flanders , Belgium

Post Post subject: Moving Dogfight Pack
Posted: Sat Jan 30, 2010 04:50 AM
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Hi all, Last weeks i was very busy to figure around whit making few mission for the moving dogfight mod and so far i got finnished my first pack off 4 missions. Ready for download. Sreenees below from the airfields, you will see the planes in the air on your monitor lol.










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Goodwood
Air commodore

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Post Post subject: Moving Dogfight Pack
Posted: Sat Jan 30, 2010 05:40 AM
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Talk about a target-rich environment...


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sharkzz
Flight Sergeant

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Post Post subject: Re: Moving Dogfight Pack
Posted: Tue Apr 12, 2011 08:03 AM
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Shocked Shocked Very Happy
looks Frame rate friendly too Laughing

Very good though Oj

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ashraf
Tea Boy

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Posted: Sun May 01, 2011 12:59 AM
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how do you do that????

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Ojisan_bart
Team Italia

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Location: Flanders , Belgium

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Posted: Sun May 01, 2011 06:08 AM
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how do you do that????

What do you mean ashraf? If you want to know how you keep the framerares high for a mission than you just need to use so much as you can the same objects (your pc loads quicker the same objects as you should use all different objects) and also flak and oder firing objects are framerate killers so keep them low...

Hope this gives an answer for your question,if not just tell me :))


Last edited by Ojisan_bart on Sun May 01, 2011 06:17 AM; edited 1 times in total
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Venatore
Air Cadet Grade 2

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Posted: Sun May 01, 2011 08:05 AM
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Ojisan_bart,

As a map maker who enjoys very detailed target zones / home bases etc I real appreciate your style. Having a nice neat row of aircraft does not look realistic. The messy look you have achieved is awesome.

Very nice pictures

Ven

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