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Anton88
Flight Lieutenant
Joined: Nov 22, 2009
Posts: 233
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Post subject: Map size limitations in game ?
Posted: Wed Mar 14, 2012 05:30 AM
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Just wondering how large can you make the biggest map in game - what are the limitations. Can you make a map as big as this one right here?
Last edited by Anton88 on Wed Mar 14, 2012 05:30 AM; edited 1 times in total
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Skunk
Wing Commander
Joined: Jan 21, 2007
Posts: 364
Location: Fredericton, NB, Canada
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Skunk
Wing Commander
Joined: Jan 21, 2007
Posts: 364
Location: Fredericton, NB, Canada
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Post subject:
Posted: Thu Mar 15, 2012 10:51 AM
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Wow. I really should expand on that.
I have no idea what the actual limitations are, but maps in this game are created through the use of TGA image files for everything. So the bigger the map, the bigger the image files you need to create.
When I built the first versions of the Solomons maps, it was the biggest map ever made for Il2. Some of the beta testers told me that it took up to 7 minutes to load on their old machines.
I also made a test map of the entire Aleutian chain once, and even without objects it took a few minutes to load. You see the game has to load things in order : the image files for the map (terra forming), then the elevation data, then the textures, then the objects on the map.
Object placement requires a lot of RAM, which you may have noticed if you play online and your game loads a mission with lots of objects, it sometimes stays stuck at a certain percentage until all the objects are loaded. If on top of the map's stationary objects you add more objects in the FMB, your load times would be enormous.
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dinosaurJR
Flight Lieutenant
Joined: Mar 30, 2011
Posts: 234
Location: Diving through the clouds, bandit at 12 o'clock...
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Post subject:
Posted: Thu Mar 15, 2012 01:26 PM
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I seem to remember reading that there really is no limitation to the size of the map in itself.
But...
The game WILL limit movement and spawning of aircraft etc if the map is larger than 1000x1000 km...
Look here for more info;
Clash of Eagles
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Morris
Air commodore
Joined: Mar 16, 2011
Posts: 562
Location: Texas
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Verdun1916
Flight Lieutenant
Joined: Nov 12, 2010
Posts: 219
Location: Hässleholm, Sweden
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Post subject:
Posted: Thu Mar 15, 2012 11:00 PM
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How do you make a map for Il-2?
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Skunk
Wing Commander
Joined: Jan 21, 2007
Posts: 364
Location: Fredericton, NB, Canada
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Verdun1916
Flight Lieutenant
Joined: Nov 12, 2010
Posts: 219
Location: Hässleholm, Sweden
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Post subject:
Posted: Fri Mar 16, 2012 03:05 PM
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Will do! Thanks Skunk!
Edit: Looks like there's a lot of mapmaking at SAS. But found no where to download them. Do you have to register at SAS of can you download them elsewhere?
Last edited by Verdun1916 on Fri Mar 16, 2012 03:31 PM; edited 1 times in total
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Skunk
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Verdun1916
Flight Lieutenant
Joined: Nov 12, 2010
Posts: 219
Location: Hässleholm, Sweden
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Post subject:
Posted: Fri Mar 16, 2012 04:48 PM
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Hmm, ok. That sucks a little bit. Well it looks like 99% of the maps require UP3 etc. etc. anyway which is to bad.
Last edited by Verdun1916 on Fri Mar 16, 2012 05:15 PM; edited 2 time in total
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Skunk
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Location: Fredericton, NB, Canada
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Verdun1916
Flight Lieutenant
Joined: Nov 12, 2010
Posts: 219
Location: Hässleholm, Sweden
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Post subject:
Posted: Sat Mar 17, 2012 05:05 AM
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You answered you own question there, Skunk.
In my opinion bad since I play the Stock IL-2 1946 patched to 4.11. Except for that I only use the Hakenkreutz enabler and skins.
I do not use UP3 or DBW or any other mod.
So to me it is very bad that there are no tools in the stock game for building maps or the possibility to download and add maps without havingen to use mods.
Would be very nice to be able to make your own map in the FMB similar to other scenario editors or mission builders
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