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VMF-213 Hellhawks (Tour One) [Slot Map Campaign] Editor's Pick
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The Campaign is the first tour of three, of VMF-213 Hellhawks. One of the first units to fly the F4U-1 Corsair. This tour runs a few months after the Invasion of the Russell Islands, and covers the Marine campaign to soften up the central solomons by air.
This Campaign has been built on the Player Built SLOT MAP. Please check the Readme in this download to learn what mods you need, and where you can get them. The second and third tours are still works in progress, and are to be released in a format that will allow you to add them to the Hellhawks campaign you’ve already started therefor saving your score progression.
WARNING: The 15 and last mission as it is a filler mission meant to keep your campaign from closing and IS NOT FLYABLE. The filler mission will become the first mission of tour two, but is currently incomplete. The filler mission will be replaced with your download of the second tour.
on Tue Sep 04, 2012 2:35 am
Seems good but...
The map is great, but I don´t know why the mission brief always appears blank. Anybody else had this problem? I looked everywhere but couldn´t find anything.
Now I know why I don't do slot maps. If I thought I would need to run around the whole globe to find this and that, I wouldn't have wasted space on my computer. I'm sure it's a nice campaign for some but looking for the map, which i never found, was a bit%$ in itself. I am now completely turned off by slot maps unless you guys come with an easier way to find them like maybe include them in your campaign file and not some read me.
Ride the Corsair Beast
Yes, the observer insertion mission is just a great concept and really takes you out of your comfort zone.
In the rest of the missions, there is variety both in assignments and foes. I saw enemy planes in this campaign that I would not have expected to encounter, but they made sense given the location and mission.
I have been flying a lot of Spit and 109 campaigns lately and those planes are nice and comfy, very easy to fly. You feel like you are wearing those planes. The Corsair is a different animal. You don't strap it on your back, you ride it. And it will bite you if you don't respect its' power or quirks. On the other hand, it will absorb punishment, outrun anything else the enemy puts in the air against you, and packs enough punch to knock out the enemy in the air and on the ground.
The differences between the ultra maneuverable Japanese planes and the ultra powerful Corsair lead to some very intriguing match ups. Those difference are nicely exploited in this campaign.
The author of the campaign never got too cute with the missions. They have their surprises but no missions are impossible and nothing shows up that makes you ask, "why?". Very solid campaign.
I took away half a star because I hate ground pounding and there is a bit of that in this campaign, but that is only a personal preference. Taking away the half star may be unfair on my part.
on Wed May 06, 2009 1:22 am
I'm not all the way through yet but so far one of my favorite campaigns. Loved the observer insertion mission. Thanks for all the hard work Dixiecapt! S!
on Thu Sep 11, 2008 1:19 am
I may only be in a few missions on this one.
But I feel it deserves a top rating.
Not only is it alot of fun on a huge and good looking map.
But the help provided to to all so far with questions has been promptly addressed by DixieCapt. (being a mod campaign there are bound to be a few hangups for some here and there, just the nature of the beast)
So yeah. Fun, detailed, historic, and good customer service. What more could you ask for.
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